In Mount Boredoom, players are tasked with planning the safest and shortest route for an adventurous goat trekking through a forest of hostile pine trees. Due to the game’s focus on the intuition underlying dynamic programming (the foundation of sequential decision making), the playing board operates on a grid. The goat may only travel one square at a time, while trees are in fixed positions that rotate each turn (90/180 degrees, clockwise/counterclockwise), with each tree shooting deadly pine cones in a subset of the four possible directions (up, down, left, right). Mount Boredoom aims to educate players about simple dynamic programming algorithms in their quest for the optimal route.
To experience the thrill of Mount Boredoom, download the full game, or play our demo version below!